Academy

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Speech[edit source]

The Wizards of the Seven Cities are renown for their wondrous creations, their magical armies and their magnificent cities. Yet on the battlefield, it is their spells that put the fear of the Dragons into their enemies. There is no more powerful wielder of magic than a Wizard of Academy.

Play Style[edit source]

Academy is the ideal faction for those that like high risk/high reward gameplay. Most of the creatures in Academy have high requirements or drawbacks you have to play around. If you succeed, though, the game is yours.

The mages are also pretty strong at supporting spell-based decks. Deploy some Magic Channel creatures and defend yourself with Spell Resist. A meaningful way to describe Academy would be: Fortune Favors The Bold.

History[edit source]

???

Breakdown[edit source]

Most of the factions forces are based on Mages and their creations; Titans, Gargoyles, Beastmen. They can also bind Djinns to their will.

  • Creatures's folio: Unpredictable defense and Magic support
  • Primary school of magic: Primal
  • Fortune: "Milling", leveling magic and fetching spells


Cards[edit | edit source]

Heroes.png
Heroes
[edit | edit source]

Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Akane, Caller of Memories] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Water Air - 6 Ressource icn.png: Take target non-unique spell card from your graveyard and put it in your hand. 21 Wildcard icn.png Forgotten Wars
[Ammar, the Cunning] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Earth Water - When you play a spell, if your Magic.png level is 6 or more and your Destiny.png level is 3 or more, draw a card. 21 Wildcard icn.png Forgotten Wars
[Asalah, Invoker of Castigation] - 2 Magic.png 1 Destiny.png 18 Health.png Light Water Fire 2 Ressource icn.png, discard a card: Creature you control gain +1 Attack icn.png until end of turn for each enchant creature spell affecting them. 21 Wildcard icn.png Forgotten Wars
[Gazal, Herald of the Void] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Primal Dark - 1 Ressource icn.png, discard a card: Choose target non-unique instant spell card from any graveyard. You can play that card. If you do, banish it afterwards. 21 Wildcard icn.png Forgotten Wars
[Gazal, Lady of Secrets] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Primal Light - 3 Ressource icn.png: Until the end of the turn, whenever an effect causes cards to go from your opponent's library to their graveyard, draw a card. 21 Wildcard icn.png Forgotten Wars
[Hakeem, Seeker of Mysteries] 1 Might.png 1 Magic.png 2 Destiny.png 20 Health.png Dark Earth - 21 Wildcard icn.png Forgotten Wars
[Myranda, Blademage Champion] 2 Might.png 1 Magic.png - 20 Health.png Primal Air - 4 Ressource icn.png: Relocate target friendly magic creature. 21 Wildcard icn.png Forgotten Wars


Creatures.png
Creatures
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Fortunes.png
Fortunes
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Cards
By Type
Heroes.png
Heroes
Creatures.png
Creatures
Spells.png
Spells
Fortunes.png
Fortunes
Events.png
Events
Buildings.png
Buildings
By Faction
Haven.png
Haven
Inferno.png
Inferno
Necropolis.png
Necropolis
Stronghold.png
Stronghold
Sanctuary.png
Sanctuary
Academy.png
Academy
Neutral.png
Neutral
By School of Magic
Light.png
Light
Air.png
Air
Earth.png
Earth
Fire.png
Fire
Water.png
Water
Dark.png
Dark
Primal.png
Primal
By Expansion
Base Set.png
Basic Set
Void Rising.png
Void Rising
Herald of the Void.png
Herald of the Void
Forgotten Wars.png
Forgotten Wars
The Five Towers.png
The Five Towers