Name
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Effect
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Air Heal
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When air damage is dealt to this creature, heal it by the same amount instead.
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Ambush
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When a enemy creature is deployed in the same row, ambush abilities trigger.
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Anchored
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This creature cannot move, change controller, be relocated or returned to hand.
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Area Blast X
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Deal X damage to all creatures adjacent to the attacked creature. Also affects friendly creatures.
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Attack Anywhere
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This creature can attack any enemy creature, regardless of its position. This creature can attack the enemy hero only if there is no creature in front of it.
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Berserk
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At the beginning of the action phase, this creature automatically attacks the first valid enemy target in front of it.
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Bloodthirst X
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When an enemy creature dies, this creature gains X enrage counter(s) giving it +X and +X . After this creature attacks, remove all Enrage counters from it.
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Cannot Attack
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This creature can't attack.
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Charge
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When this creature attacks, it deals its damage to all enemy creatures in that row.
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Crippling X
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When this creature deals attack damage to a creature, that creature gets [X1] crippling counter(s). Creatures with crippling counters have -1 and -1 per counter.
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Dark Ward
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This creature cannot be the target of darkness spells and is immune to the damage and effects of darkness spells.
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Double Attack
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If this creature is still alive after its first attack, it attacks a second time. Both attacks incur retaliation damage.
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Earth Heal
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When earth damage is dealt to this creature, heal it by the same amount instead.
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Enemy Spell Ward
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This creature cannot be the target of spells your opponent controls and is immune to the damage and effect of spell that your opponent controls.
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Enrage X
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When a friendly creature dies, this creature gains X enrage counter(s) giving it +X and +X . After this creature attacks, remove all Enrage counters from it.
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Evade
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When this creature is attacked by melee or flyer creature for the first time in a turn, move this to an adjacent tile. If it does, cancel the attack.
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Fear X
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This creature cannot be attacked by a creature of X or less.
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Fire Burst X
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When this creature dies, it deals X damage to all creatures of the same row.
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Fire Heal
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When fire damage is dealt to this creature, heal it by the same amount instead.
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Flyer Guard X
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Remove X from combat damage dealt by flyer creatures to this creature and to each adjacent friendly creature.
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Focus Blast X
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Do X damage to all enemy creatures adjacent to the attacked creature.
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Fortune Ward
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This creature cannot be the target of fortune and is immune to the damage and effects of fortune.
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Frozen Touch
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When this creature deals attack damage to a creature, that creature cannot attack and is immobilized until your next turn.
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Heal X
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At the beginning of your supply phase, all friendly adjacent creatures are healed of X damage.
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Honor X
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Adjacent friendly creatures gain +X and +X .
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Hypnotize
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Enemy creatures in front of this creature are immobilized.
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Immune to Retaliation
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No retaliation damage is dealt to this creature.
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Income X
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As long as this creature is in play, your resource production is increased by X .
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Incorporeal
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Damage dealt to this creature by non-magic sources is halved, rounded down.
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Infect X
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When this creature deals attack damage to a creature, that creature gets [X1] poison counter(s). Deal 1 damage per counter to creatures with poison counters at the beginning of their controller’s supply phase.
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Life Drain X
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When this creature deals attack damage, heal X damage from it.
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Lucky X
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As long as this creature is in play, your level is increased by X.
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Magic Channel X
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As long as this creature is in play, your level is increased by X.
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Magic Guard X
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Remove X from damage dealt by magic creatures or spells to this creature and to each adjacent friendly creature.
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Magic Resist
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Damage dealt to this creature by magicr creatures or spells is halved, rounded down.
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Magic Shield
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No damage from spells or magic creatures is dealt to this creature.
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Melee Guard X
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Remove X from combat damage dealt by melee creatures to this creature and to each adjacent friendly creature.
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Mending
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If this creature doesn't attack during your turn, heal all damage from it at the end of your turn.
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Outmaneuver
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When this creature comes into play, you can relocate a target enemy creature to another valid position.
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Phased
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Enemy creatures cannot attack this creature. This creature doesn't prevent enemy creatures from attacking your hero.
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Pre-Emptive Strike
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This creature deals its retaliation damage before the attacking creature deals its attack damage.
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Quick Attack
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This creature can attack or move the same turn it is deployed.
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Ranged Guard X
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Remove X from combat damage dealt by shooter creatures to this creature and to each adjacent friendly creature.
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Ranged Reflect X
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When this creature receive combat damage from a shooter, prevent X damage and redirect that damage to the attacker.
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Regenerate X
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At the beginning of your supply phase, heal X damage from this creature.
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Retribution
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This creature deals its retaliation damage before dying from an attack.
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Shockwave X
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This creature can attack an empty enemy battleground position of the same row. If it does, it deals [X1] damage to all enemy creatures adjacent to that position.
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Spell Resist
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This creature receives half damage from spells, rounded down.
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Sweep Attack
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When this creature attack, it also deals its damage to creatures of the same line adjacent to the attacked creature.
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Swift
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This creature can attack and move in the same turn.
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Towering
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Friendly creatures of the same row as this creature cannot be attacked and or dealt any combat damage.
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Water Heal
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When water damage is dealt to this creature, heal it by the same amount instead.
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