Haven

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Haven.png

Speech[edit | edit source]

In a world of constant conflict, where war and turmoil are ever present, a bearer of light is always needed. Can you command the forces of Haven and unite their might to create an unstoppable army? Are you a bearer of light!?

Play Style[edit | edit source]

Haven is the perfect faction for players who enjoy a defensive gameplay. This faction relies heavily on healing, protection and quick resource gathering. Create strong creature formations to block your enemies and rely on light spells to bolster your forces and create openings in your opponent's defenses. A meaningful way to describe early Haven decks would be: slow and steady wins the race.

History[edit | edit source]

In the year 569, the human Empire is ruled by the Falcon Kingdom. Some of the duchies under Falcon rule are left to defend their own borders in the event of turmoil. The Wolf Duchy in particular has been plagued by a series of Orc raids and unexplained events.

Breakdown[edit | edit source]

Most of the Faction's forces are based on Humans, Griffins, Light Spirits and the mighty Angels.

  • Creature's folio: defensive and healing powers
  • Primary school of magic: Light
  • Fortunes: Gaining faster resources and health



Cards[edit | edit source]

Heroes.png
Heroes
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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Jezziel, Invoker of Hope] - 2 Magic.png 1 Destiny.png 18 Health.png Primal Light Air Discard a card: Heal 3 damage from target creature. 08 Wildcard icn.png Basic Set
[Sandalphon, Lord of Power] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Water Air - Discard a card: Gain 2 Ressource icn.png . 08 Wildcard icn.png Basic Set
[Siegfried, Champion of Faith] 2 Might.png - 1 Destiny.png 20 Health.png Light - - 0 Ressource icn.png: Increase the health of all melee creatures you deploy this turn by 1. 08 Wildcard icn.png Basic Set
[Kieran, Knight of Negation] 2 Might.png 1 Magic.png - 20 Health.png Primal Light - 0 Ressource icn.png Until your next turn: Deal 1 damage to every creature dealing combat damage to Kieran, Knight of Negation. 21 Wildcard icn.png Void Rising
[Alia, Caller of Faith] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Light Fire - 6 Ressource icn.png: Heal all damage from all friendly creatures. 16 Wildcard icn.png Herald of the Void
[Morgan, Beloved General] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Light Water - When you play a creature, if your Might.png level is 5 or more and your Destiny.png level is 3 or more, heal 1 damage from your hero. 21 Wildcard icn.png Forgotten Wars
[Cassandra, Seeker of Light] 1 Might.png 1 Magic.png 2 Destiny.png 20 Health.png Light Air - 08 Wildcard icn.png Basic Set


Creatures.png
Creatures
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Fortunes.png
Fortunes
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Cards
By Type
Heroes.png
Heroes
Creatures.png
Creatures
Spells.png
Spells
Fortunes.png
Fortunes
Events.png
Events
Buildings.png
Buildings
By Faction
Haven.png
Haven
Inferno.png
Inferno
Necropolis.png
Necropolis
Stronghold.png
Stronghold
Sanctuary.png
Sanctuary
Academy.png
Academy
Neutral.png
Neutral
By School of Magic
Light.png
Light
Air.png
Air
Earth.png
Earth
Fire.png
Fire
Water.png
Water
Dark.png
Dark
Primal.png
Primal
By Expansion
Base Set.png
Basic Set
Void Rising.png
Void Rising
Herald of the Void.png
Herald of the Void
Forgotten Wars.png
Forgotten Wars
The Five Towers.png
The Five Towers