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Primal[edit | edit source]
|By School of Magic||
|4||-||4||-||Uncommon||Enchant creature. Permanent.
Enchanted creature gains .
|1||-||1||-||Common||Destroy target ongoing spell.||01||Basic Set|
|4||-||3||2||Uncommon||Look at opponent's hand and choose a non-unique fortune card from it. You can play this fortune for free. If you don't put that card into opponent's graveyard.||06||Herald of the Void|
At the beginning of your next turn, destroy all creatures, then destroy for Whom the Bell Tolls. (Also affects friendly creatures.)
|2||-||3||-||Uncommon||Destroy all Ongoing spells in play.||06||Void Rising|
|3||-||3||-||Common||Return target ongoing spell or fortune to its owner's hand.||02||Herald of the Void|
|2||-||1||-||Uncommon||Remove all counters and destroy all ongoing spells on target creature.||06||Void Rising|
|3||-||3||-||Uncommon||Enchant creature. Permanent:
Enchanted creature's and are always 0.
Deal 2 damage to all creatures that deal combat damage to enchanted creature.
|1||-||2||-||Common||Enchant creature. Until your next turn:
Enchanted creature cannot attack and is immobilized.
|2||-||2||-||Uncommon||Choose a spell card from your hand with a cost equal to or less than the number of enemy creatures on the battleground. Play this spell for free.||03||Basic Set|
|3||-||3||-||Rare||Take a non-unique Ongoing spell on the battleground and play it for free.||10||Void Rising|
|4||-||4||-||Rare||Look at opponent's hand and choose a non-unique spell card from it. You can play this spell for free. If you don't, put that card in opponent's graveyard.||05||Basic Set|
|2||-||2||-||Common||Enchant shooter creature. Permanent:
Enchanted creature gains
|2||-||2||-||Common||Relocate target friendly creature to another valid battleground position.||01||Basic Set|
|3||-||3||-||Epic||Enchant Row. Permanent:
After an enemy creature from enchanted row attacks, banish it.
|16||Herald of the Void|
|6||-||6||-||Rare||At the end of your turn, you gain one extra turn. You don't empty your resources and you don't produce new resources during the supply phase of that turn.||05||Basic Set|
|3||-||3||-||Uncommon||Return target creature to its owner's hand.||03||Basic Set|
|6||-||6||-||Rare||Banish target non-hero, non-event card from the battleground.||15||Forgotten Wars|
At the beginning of your turn, banish target card from your graveyard. If you can't deal 1 damage to your hero.
At the end of your turn, opponents gains control of Nether Curse.
|20||The Five Towers|
|3||-||4||-||Common||Enchant creature. Permanent:
At the beginning of your turn, return Rewind and enchanted creature to their owner's hands.
|04||The Five Towers|
|By School of Magic||