Stronghold

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Speech[edit source]

In a world of constant conflict, you are that conflict. War and turmoil are your tools of self-expression. Under their banners, the Orc clans live free and proud, and the time for vengeance is always at hand. Can you channel the Orcs' demonic anger and avenge your ancestors!?

Play Style[edit source]

Stronghold is the ideal faction for players who enjoy an aggressive gameplay. This faction relies heavily on quick attacks, sacrifices and raw power. Rely on your enrage power to sacrifice weaker creatures to bolster the damage of the enraged units and constantly assault your opponent.

A meaningful way to describe early Stronghold decks would be: live free die hard.

History[edit source]

Constantly defined and mistrusted by the human Holy Empire the Orcs' blood thirsts for war. The Orcs of the Black Skull clan have started to hunt down Griffin troops moving within the free cities and the Wolf Duchy.

Breakdown[edit source]

Most of the Faction's forces are based on Orc warriors and shamans along with their allies the Centaurs and Harpies.

  • Creature's folio: Offensive and more Offensive
  • Primary school of magic: Earth
  • Fortunes: Blood sacrifice to bolster damage and enrage your creatures


Cards[edit | edit source]

Heroes.png
Heroes
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Card Might Magic Destiny Health SoM1 SoM2 SoM3 Special Ability Wildcard Set
[Acamas, Champion of the Bloodhorn] 2 Might.png - 1 Destiny.png 20 Health.png Earth - - All friendly creatures with [Enrage] take 1 damage and gain +1 Attack icn.png until end of turn. 08 Wildcard icn.png Basic Set
[Crag Hack] 2 Might.png - - 20 Health.png Earth - - 0 Ressource icn.png: Until end of turn, neutral creatures cost you 1 Ressource icn.png less to play. 21 Wildcard icn.png Basic Set
[Kat, Seeker of Freedom] 1 Might.png 1 Magic.png 2 Destiny.png 20 Health.png Earth Air - 08 Wildcard icn.png Basic Set
[Kelthor, Lord of Fury] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Air Fire - 0 Ressource icn.png: Choose target friendly creature. Deal damage to another target creature equal to the first creature's number of Enrage counters. 08 Wildcard icn.png Basic Set
[Shaar, Invoker of the Skies] - 2 Magic.png 1 Destiny.png 18 Health.png Earth Air Fire Discard a card: Two friendly creatures gain +1 Attack icn.png until end of turn. 08 Wildcard icn.png Basic Set
[Zardoc, Caller of Valor] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Light Earth - 6 Ressource icn.png: Target creature gains [Swift] and [Charge] until end of turn. 16 Wildcard icn.png Herald of the Void
[Zouleika, Renegade Wizard] 1 Might.png 1 Magic.png 1 Destiny.png 20 Health.png Earth Air - At the beginning of your turn, if your Might.png level is 5 or more and your Magic.png level is 4 or more, target friendly creature gains [Magic Resist] until your next turn. 21 Wildcard icn.png Forgotten Wars


Creatures.png
Creatures
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Fortunes.png
Fortunes
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Cards
By Type
Heroes.png
Heroes
Creatures.png
Creatures
Spells.png
Spells
Fortunes.png
Fortunes
Events.png
Events
Buildings.png
Buildings
By Faction
Haven.png
Haven
Inferno.png
Inferno
Necropolis.png
Necropolis
Stronghold.png
Stronghold
Sanctuary.png
Sanctuary
Academy.png
Academy
Neutral.png
Neutral
By School of Magic
Light.png
Light
Air.png
Air
Earth.png
Earth
Fire.png
Fire
Water.png
Water
Dark.png
Dark
Primal.png
Primal
By Expansion
Base Set.png
Basic Set
Void Rising.png
Void Rising
Herald of the Void.png
Herald of the Void
Forgotten Wars.png
Forgotten Wars
The Five Towers.png
The Five Towers