Water

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Water-Trinity.png
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Water.png Water[edit | edit source]

Card Resource Might Magic Destiny Rarity Description W Cost Set
[Blizzard] 3 Ressource icn.png - 3 Magic.png - Rare Enchant creature. Permanent.
At the beginning of each turn, deal 3 damage to enchanted creature, then, if possible, Blizzard enchants an adjacent creature, chosen at random.
05 Wildcard icn.png Basic Set
[Clashing Tides] 4 Ressource icn.png - 4 Magic.png - Rare Deal 3 damage to every creature in opponent's front line and 2 damage to every creature in adjacent lines. 10 Wildcard icn.png Void Rising
[Cold Fear] 2 Ressource icn.png - 2 Magic.png - Common Enchant row. Permanent:
Creatures from enchanted row with 2 or less Attack icn.png cannot attack.
03 Wildcard icn.png Forgotten Wars
[Eternal Winter] 1 Ressource icn.png - 2 Magic.png - Uncommon Enchant creature. Permanent:
Enchanted creature is immobilized.
At the beginning of enchanted creature controller's turn, deal 1 damage to enchanted creature.
03 Wildcard icn.png Basic Set
[Focused Mind] 2 Ressource icn.png - 3 Magic.png - Uncommon Permanent:
Friendly creatures cannot be prevented from attacking and are unaffected by [Berserk].
09 Wildcard icn.png Forgotten Wars
[Frozen Ground] 2 Ressource icn.png - 2 Magic.png - Uncommon Enchant row. Until our next turn:
Creatures of enchanted row cannot attack and are immobilized. (When a creature is immobilized it cannot move.)
03 Wildcard icn.png Basic Set
[Geyser] 3 Ressource icn.png - 3 Magic.png - Rare Deal 3 damage to target creature and all adjacent creatures. (Also affects friendly creatures.) 05 Wildcard icn.png Basic Set
[Ice Shell] 1 Ressource icn.png - 2 Magic.png - Common Enchant creature. Permanent:
Enchanted creature gains [Anchored]. Prevent all damage dealt to enchanted creature. When damage is prevented in this way, destroy Ice Shell.
02 Wildcard icn.png Herald of the Void
[Ice Spikes] 3 Ressource icn.png - 3 Magic.png - Uncommon Deal 2 damage to all creatures of target line. 03 Wildcard icn.png Basic Set
[Ice Splinters] 3 Ressource icn.png - 3 Magic.png - Uncommon Enchant row. Permanent:
Whenever a creature is deployed, moves into, or is relocated to enchanted row, deal 2 damage to it.
06 Wildcard icn.png Herald of the Void
[Ice Wall] 1 Ressource icn.png - 1 Magic.png - Common Enchant row. Until your next turn:
Melee and shooter creatures from the enchanted row cannot attack.
01 Wildcard icn.png Basic Set
[Icy Weapon] 4 Ressource icn.png - 4 Magic.png - Common Enchant creature. Permanent:
Enchanted creature gets +3 Attack icn.png.
01 Wildcard icn.png Basic Set
[Ink Warrior] 5 Ressource icn.png - 4 Magic.png - Rare Deploy a copy of target non-unique friendly creature. 15 Wildcard icn.png Forgotten Wars
[Monsoon] 2 Ressource icn.png - 3 Magic.png - Uncommon Permanent:
Fire and earth spells deal half damage, rounded down.
06 Wildcard icn.png Void Rising
[Refreshing Spring] 1 Ressource icn.png - 1 Magic.png - Common Enchant creature. Until end of turn:
Enchanted creature gets +1 Attack icn.png.
01 Wildcard icn.png Basic Set
[The Strength of the Sea] 4 Ressource icn.png - 4 Magic.png - Epic Permanent:
All friendly creatures gain +1 Attack icn.png and [Fortune Ward].
16 Wildcard icn.png Herald of the Void
[Tsunami] 6 Ressource icn.png - 6 Magic.png - Rare Deal 8 damage to all non-flyer creatures. (Also affects friendly creatures.) 05 Wildcard icn.png Basic Set
[Water Wall] 2 Ressource icn.png - 2 Magic.png - Common Until your next turn:
Creatures with Attack icn.png of 2 or less cannot attack.
02 Wildcard icn.png Void Rising
[Ice Armour] 3 Ressource icn.png - 4 Magic.png - Common Enchant creature. Permanent:
Enchanted creature cannot be targeted and gains +1 Attack icn.png and +1 Retaliate icn.png.
04 Wildcard icn.png The Five Towers
[Shalassa's Blade] 4 Ressource icn.png - 5 Magic.png - Rare Enchant creature. Permanent:
Enchanted creature gains +1 Attack icn.png for each ongoing water spell in play.
20 Wildcard icn.png The Five Towers


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