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Your Hero will determine which Faction your army belongs to. Fortune cards used in your deck must be either from your Faction or Neutral.

You can play Fortune cards from your hand, depending on your destiny level, by paying their cost in resources.

Cards[ | ]

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Card Resource Magic Destiny Rarity Description W Cost Set
[Cassandra's Imperial Devotion] 4 Ressource icn - 4 Destiny Epic For every creature in play, gain 1 Ressource icn and heal 1 damage from your hero. 08 Wildcard icn Basic Set
[Dwarven Smith] 1 Ressource icn - 1 Destiny Common Take a card from your hand and put it face down on the top of your library. Heal 2 damage from your hero. 01 Wildcard icn Basic Set
[Elrath's Blessing] 2 Ressource icn - 2 Destiny Common If your hero has 5 or less health remaining, heal 5 damage from them. 02 Wildcard icn Herald of the Void
[Fleeting Oasis] 2 Ressource icn - 2 Destiny Common Permanent:
Creatures you control gain Mending.
At the beginning of your turn, return Fleeting Oasis to its owner's hand.
03 Wildcard icn Forgotten Wars
[Fortified Outpost] 2 Ressource icn - 2 Destiny Common Draw a card, OR if opponent has more creatures on the battleground than you, gain 4 Ressource icn. 01 Wildcard icn Basic Set
[Fountain of Youth] 2 Ressource icn - 2 Destiny Uncommon Until your next turn.
Every time opponent plays a card, heal 2 damage from your hero.
03 Wildcard icn Basic Set
[Imperial Phalanx] 2 Ressource icn - 2 Destiny Uncommon Until your next turn:
If no friendly melee creature has attacked this turn all friendly creatures gain [Retribution] and +1 Retaliate icn.
06 Wildcard icn Void Rising
[Inexhaustible Mine] 2 Ressource icn - 2 Destiny Common Gain 2 Ressource icn, plus 2 Ressource icn for each card named Inexhaustible Mine in your graveyard. 03 Wildcard icn Forgotten Wars
[Offensive Stance] 1 Ressource icn - 2 Destiny Rare Until your next turn.
All enemy creatures lose [Immune to Retaliation].
10 Wildcard icn Herald of the Void
[Prison] 5 Ressource icn - 5 Destiny Rare Until your next turn.
During their supply phase, opponent doesn't produce resources. (Their resources are still emptied.)
05 Wildcard icn Basic Set
[River of Gems] 3 Ressource icn - 3 Destiny Common Gain 5 Ressource icn. 01 Wildcard icn Basic Set
[Sister's Tent] 2 Ressource icn - 2 Destiny Common Take target creature card from your graveyard and put it on top of your library. 02 Wildcard icn Herald of the Void
[Stockpile] 2 Ressource icn - 4 Destiny Rare Until your next turn:
Don't empty your resources during your supply phase.
15 Wildcard icn Forgotten Wars
[Strength in Numbers] 3 Ressource icn - 3 Destiny Uncommon Heal 1 damage from your hero for every friendly creature on the battleground. 06 Wildcard icn Herald of the Void
[Tax Office] 2 Ressource icn - 2 Destiny Uncommon Gain 1 Ressource icn for every creature you control. 03 Wildcard icn Basic Set
[Toll Gate] 2 Ressource icn - 3 Destiny Uncommon Permanent:
At the end of your supply phase, gain 2 Ressource icn for each card your opponent played during their last turn and destroy Toll Gate.
09 Wildcard icn Forgotten Wars
[Tree of Truth] 1 Ressource icn - 2 Destiny Common Destroy target Ongoing fortune. 02 Wildcard icn Void Rising
[Truce of Elrath] 2 Ressource icn - 2 Destiny Common Until your next turn:
The Attack icn of each creature is equal to its Retaliate icn value.
02 Wildcard icn Void Rising
[Favor of the Just] 2 Ressource icn - 2 Destiny Uncommon Until your next turn:
While friendly creatures have no damage, they can't be targeted.
12 Wildcard icn The Five Towers
[Morgan's Inspiration] 3 Ressource icn - 3 Destiny Common Until end of turn:
All friendly creatures with no damage gain Charge OR All friendly creatures gain Mending.
04 Wildcard icn The Five Towers
[Prayer for the Departed] 2 Ressource icn - 2 Destiny Common Place all creature cards put into your graveyard since the end of your last turn at the bottom of your library. Draw a card. 04 Wildcard icn The Five Towers
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Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers
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