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Heroes have knowledge of one or more Spell Schools, which determine the spell cards you can use in their deck.

You can cast Spell cards from your hand, depending on your magic level, by paying their cost in resources.

Cards[ | ]

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Card Resource Might Magic Destiny Rarity Description W Cost Set
[Aura of Healing] 3 Ressource icn - 3 Magic - Common Enchant creature. Permanent.
Enchanted creature gains Heal 2.
03 Wildcard icn Forgotten Wars
[Bless] 3 Ressource icn - 3 Magic - Common Enchant creature. Permanent.
Enchanted creature gets +2 Attack icn.
01 Wildcard icn Basic Set
[Celestial Armour] 5 Ressource icn - 5 Magic - Rare Permanent:
Prevent all damage to your Hero and creatures. Destroy Celestial Armor at the end of the turn during which damage is prevented in this way.
05 Wildcard icn Basic Set
[Cleansing Light] 3 Ressource icn - 2 Magic - Uncommon Destroy all ongoing spells in play. 03 Wildcard icn Basic Set
[Divine Intervention] 5 Ressource icn - 4 Magic - Rare Destroy all ongoing spells controlled by opponent
Heal all damage from all friendly creatures.
05 Wildcard icn Basic Set
[Divine Judgement] 3 Ressource icn - 3 Magic - Uncommon Deal 3 damage to all creatures that attacked your hero since your last turn. 09 Wildcard icn Forgotten Wars
[Guardian Angel] 2 Ressource icn - 2 Magic - Common Enchant Row. Until your next turn:
Creatures from enchanted row cannot be targeted.
02 Wildcard icn Void Rising
[Heal] 1 Ressource icn - 1 Magic - Common Heal 3 damage from target creature. 01 Wildcard icn Basic Set
[Lay of Hands] 3 Ressource icn - 1 Magic - Rare Heal an amount of damage equal to your Magic level from all friendly creatures. 15 Wildcard icn Forgotten Wars
[Lightspeed] 2 Ressource icn - 1 Magic - Common Enchant creature. Permanent:
Enchanted creature gains Preemptive Strike.
02 Wildcard icn Herald of the Void
[Martyr] 3 Ressource icn - 3 Magic - Uncommon Enchant friendly creature. Permanent:
Prevent all damage dealt to your creatures from a source you don't control.
Destroy enchanted creature at the end of the turn during which damage is prevented in this way.
03 Wildcard icn Basic Set
[Purity] 2 Ressource icn - 2 Magic - Uncommon Permanent:
Remove all counters from your creatures. No counters can be put on your creatures.
06 Wildcard icn Void Rising
[Resolute Stand] 2 Ressource icn - 2 Magic - Uncommon Permanent:
All friendly creatures gain +1 Retaliate icn.
06 Wildcard icn Herald of the Void
[Resurrection] 5 Ressource icn 3 Might 3 Magic - Rare Take target creature card in your graveyard and deploy it for free. 05 Wildcard icn Basic Set
[Sunburst] 2 Ressource icn - 2 Magic - Common Deal 3 damage to all creatures of target row. 01 Wildcard icn Basic Set
[The Light of Tomorrow] 4 Ressource icn - 4 Magic - Epic Permanent:
At the beginning of your turn, take a non-unique creature card at random from your graveyard and put it into your hand.
16 Wildcard icn Herald of the Void
[Ward Against Darkness] 3 Ressource icn - 2 Magic - Rare Permanent:
All friendly creatures gain [Dark Ward]. When there are no friendly creatures left in play, destroy Ward Against Darkness.
10 Wildcard icn Void Rising
[Word of Light] 4 Ressource icn - 4 Magic - Uncommon Deal 2 damage to all enemy creatures. 03 Wildcard icn Basic Set
[Chain Heal] 2 Ressource icn - 2 Magic - Common Heal 3 damage from 2 target creatures. 04 Wildcard icn The Five Towers
[Elrath's Protection] 4 Ressource icn - 4 Magic - Rare Enchant creature. Permanent:
Enchanted creature cannot be targeted and gains [Spell Shield].
20 Wildcard icn The Five Towers
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Cards
By Type
Heroes
Heroes
Creatures
Creatures
Spells
Spells
Fortunes
Fortunes
Events
Events
Buildings
Buildings
By Faction
Haven
Haven
Inferno
Inferno
Necropolis
Necropolis
Stronghold
Stronghold
Sanctuary
Sanctuary
Academy
Academy
Neutral
Neutral
By School of Magic
Light
Light
Air
Air
Earth
Earth
Fire
Fire
Water
Water
Dark
Dark
Primal
Primal
By Expansion
Base Set
Basic Set
Void Rising
Void Rising
Herald of the Void
Herald of the Void
Forgotten Wars
Forgotten Wars
The Five Towers
The Five Towers
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